media-gfx/blender
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Starting blender 2.78, there are new use flags:
# equery u blender-2.78
[ Legend : U - final flag setting for installation]
[ : I - package is installed with flag ]
[ Colors : set, unset ]
* Found these USE flags for media-gfx/blender-2.78:
U I
+ - boost : Enable features depending on boost.
+ - bullet : Enable Bullet (Physics Engine).
- - collada : Add support for Collada interchange format through media-libs/opencollada.
- - colorio : Enable OpenColorIO color management through media-libs/opencolorio.
- - cuda : Build cycles renderer with nVidia CUDA support.
+ - cycles : Build cycles renderer (requires media-libs/openimageio and dev-libs/boost).
+ - dds : Adds DDS textures support to Blender.
- - debug : Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see
https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Backtraces
- - doc : Build C and Python API documentation directly from the source code.
+ - elbeem : Adds surface fluid simulation to Blender using El'Beem library.
+ + ffmpeg : Enable ffmpeg/libav-based audio/video codec support
- - fftw : Use FFTW library for computing Fourier transforms
+ - game-engine : (Restricted to >=media-gfx/blender-2.50)
Adds Game Engine support to Blender.
- - headless : (Restricted to >=media-gfx/blender-2.77)
Build without graphical support (renderfarm, server mode only).
+ + jack : Add support for the JACK Audio Connection Kit
- - jemalloc : (Restricted to >=media-gfx/blender-2.77)
Use dev-libs/jemalloc for memory allocation.
- - jpeg2k : Support for JPEG 2000, a wavelet-based image compression format
- - libav : Prefer libav over ffmpeg whenever both are supported
- - llvm : (Restricted to >=media-gfx/blender-2.77)
Enable features depending on llvm.
- - man : (Restricted to >=media-gfx/blender-2.77)
Build and install man pages.
- - ndof : Enable NDOF input devices (SpaceNavigator and friends).
+ + nls : Add Native Language Support (using gettext - GNU locale utilities)
- - openal : Add support for the Open Audio Library
- - opencl : Build cycles renderer with OpenCL GPU enhancements.
+ - openexr : Support for the OpenEXR graphics file format
- - openimageio : Enable OpenImageIO Support
+ + openmp : Build support for the OpenMP (support parallel computing), requires >=sys-devel/gcc-4.2 built with USE="openmp"
- - opensubdiv : (Restricted to >=media-gfx/blender-2.77)
Add rendering support form OpenSubdiv from Dreamworks Animation through media-libs/opensubdiv.
- - openvdb : (Restricted to >=media-gfx/blender-2.77)
Add GPU preview rendering. Only works with nVidia cards.
- - openvdb-compression : (Restricted to >=media-gfx/blender-2.77)
Support optional compression used by OpenVDB (requires media-gfx/openvdb).
- - player : Build the Blender Player. THis requires the Game engine.
- - python_targets_python3_5 : Build with Python 3.5
+ + sdl : Add support for Simple Direct Layer (media library)
- - sndfile : Add support for libsndfile
- - test : (Restricted to >=media-gfx/blender-2.77)
Build the provided unit tests.
+ + tiff : Add support for the TIFF image format
- - valgrind : (Restricted to >=media-gfx/blender-2.77)
Add support for memory debugging using dev-util/valgrind
If you enable cycles, you must also enable cuda or opencl according to your graphic card.
OpenCL vs. CUDA: Which has better application support? GPGPU/GPU Acceleration real world face off
http://create.pro/blog/open-cl-vs-cuda-amd-vs-nvidia-better-application-...